2013-2014 Catalog 
    
    Mar 29, 2024  
2013-2014 Catalog [ARCHIVED CATALOG]

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CS 163 - Graphics and Game Programming II



5.0 Credits
Fundamental concepts used in 2D graphics and animation, as well as the techniques and tools needed to create a game application using the DirectX 2D graphics and animation library (was CMPSC 163).

Course-level Learning Objectives (CLOs)
Upon successful completion of this course, students will be able to:

  1. Install, configure, and utilize Visual Studio and the DirectX software development kit. [REASON]
  2. Create, debug, and test a program using appropriate DirectX components, image buffering, timers, and user input. [REASON]
  3. Describe the representation of colors in Windows programs in palletized and non-palletized modes. [REASON]
  4. Describe and implement various line drawing and fill algorithms. [REASON]
  5. Describe the representation of colors in Windows programs in palletized and non-palletized modes. [REASON]
  6. Implement fundamental algorithms to perform pixel, line, bitmap clipping, and 2D matrix transformations of points, lines, and polygons. [REASON]
  7. Complete a project as part of a team or group programming effort. [COMMUNICATE]



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