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May 21, 2024
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CS 163 - Graphics and Game Programming II
5.0 Credits Fundamental concepts used in 2D graphics and animation, as well as the techniques and tools needed to create a game application using the DirectX 2D graphics and animation library. Prerequisite: CS 162 with a grade of 2.5 or higher or instructor permission.
Course-level Learning Objectives (CLOs) Upon successful completion of this course, students will be able to:
- Install, configure, and utilize Visual Studio and the DirectX software development kit. [REASON]
- Create, debug, and test a program using appropriate DirectX components, image buffering, timers, and user input. [REASON]
- Describe the representation of colors in Windows programs in palletized and non-palletized modes. [REASON]
- Describe and implement various line drawing and fill algorithms. [REASON]
- Describe the representation of colors in Windows programs in palletized and non-palletized modes. [REASON]
- Implement fundamental algorithms to perform pixel, line, bitmap clipping, and 2D matrix transformations of points, lines, and polygons. [REASON]
- Complete a project as part of a team or group programming effort. [COMMUNICATE]
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