2011-2012 Catalog 
    
    Apr 24, 2024  
2011-2012 Catalog [ARCHIVED CATALOG]

Add to Personal Catalog (opens a new window)

CS 194 - Three-Dimensional Graphics Animation


5.0 Credits
General principles of representing and animating 3D objects, and application to 3D computer animation. Students model, texture, animate, and render objects using Maya, a high-end animation software package, producing a final short animation sequence (was CMPSC 194). Prerequisite: A working familiarity with computers is recommended.

Course Objectives
Upon successful completion of the course, students will be able to:

  1. Apply common modeling techniques such as extrusion, revolution, deformation, and fractal generation to create simple volumetric objects. [REASON]
  2. Describe how motion can be represented as translation, rotation and change of scale, and demonstrate their understanding by applying these transformations using 3D animation software. [COMMUNICATE]
  3. Describe orthographic and perspective/camera views, and demonstrate an understanding by navigating and manipulating objects in these views using 3D animation software. [COMMUNICATE]
  4. Describe how multiple world objects can be represented as a hierarchy, and animate multiple objects using this knowledge and 3D animation software. [COMMUNICATE]
  5. Apply common modeling techniques such as extrusion, revolution, deformation, and fractal generation to create simple volumetric objects. [REASON]
  6. Use various techniques to generate and apply surface textures to 3D objects. [REASON]
  7. Use key frame and function curve animation techniques to animate a 3D object. [REASON]
  8. Render, shade and optimize a scene. [REASON]
  9. Create and complete final editing for a movie file. [REASON]
  10. Set various camera views and scene light sources and be able to render the final scene using a commercial 3D graphics program. [REASON]



Add to Personal Catalog (opens a new window)