2011-2012 Catalog 
    
    Mar 29, 2024  
2011-2012 Catalog [ARCHIVED CATALOG]

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CS 293 - Game Testing


Maximum of 5.0 possible Credits
Commercial tools and techniques used for testing games, including testing using console company “technical checklist”. For students wishing to embark on careers in game testing or expand existing testing skills to meet the specialized requirements of the game industry (was CMPSC 293). Prerequisite: CS 290  (was CMPSC 290) recommended or instructor’s permission.

Course Objectives
Upon successful completion of the course, students will be able to:

  1. Identify structural components of a game that require independent testing. [REASON]
  2. Identify interactions between structural components in a game that require testing. [REASON]
  3. Identify and report common bugs in game control devices. [REASON]
  4. Enumerate game genres and testing problems and strategies specific to each genre. [REASON]
  5. Utilize testing tools to implement portions of a video game test plan. [REASON]
  6. Describe the specialized problems that the hardware and software design of video games presents to the tester. [COMMUNICATE]
  7. Describe the common tools available for video game testing. [COMMUNICATE]
  8. Work in a group to design and implement a test plan for a video game. [COMMUNICATE]



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